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Kirk Baxter on editing David Fincher’s Gone Girl

By Daniel Restuccio

When David Fincher took on the film Gone Girl, he immediately started to round up the “usual suspects,” his most trusted collaborators, including Kirk Baxter, who has two Editing Oscars on his mantle from previous work with Fincher (The Social Network and The Girl With the Dragon Tattoo).

Gone Girl is based on Gillian Flynn’s book Gone Girl; Flynn also wrote the screenplay. The film follows Nick Dunne (Ben Affleck), a husband who either knows or doesn’t know the whereabouts of his missing wife.

Baxter began cutting Gone Girl on September 16, 2013: day two of shooting. And for the first time in three movies with Fincher, Baxter cut this one alone and without his frequent co-editor Angus Wall. We wondered what that was like.

“Angus and I always had a great amount of trust with each other as we worked, so it wasn’t a double-checking thing with either one of us. It was more of a volume thing. There’s a lot of material to get through, so we tended to just divvy up the work. Sometimes we co-edited the same pieces. A lot of the times, we worked on different sections of the movie. I think without Angus being there, it just meant a lot more work. That’s really the main difference, and not having a buddy to commiserate with.”

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Pioneering 6K post workflows for Gone Girl
By Daniel Restuccio

David Fincher’s Gone Girl, shot on a Red Dragon in 6K, boasts an innovative editorial workflow that integrates top-end hardware and software into a seamless 6K editing, VFX and conforming system.

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Gaining more control over VFX shoots
By Randi Altman

During IBC this year, I saw many companies, some I was familiar with and some that were new to me. One I was eager to get to know was SolidAnim.

Alas, fate intervened. Well, more accurately, the size of the RAI Conventions Center where IBC took place intervened — it is huge and has a crazy amount of exhibit halls to navigate through. I never made it there (damn you RAI, shaking fist in air!). But happily I did get to connect with the company’s Lamia Nouri on a call recently.

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Quick Chat: Tono Studios Chief Engineer Jaime Zapata
By Randi Altman

Behind the Title: 
Composer Jason Graves

HPA's technical 
award winners 

Athena Studios brings on VFX vet Vince De Quattro

Cool Stuff: Co-Pilot’s Andrew Kramer just might inspire you

Austin’s Andrea Mendoza lands at Cutters New York

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