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Oscar-winner William Goldenberg on editing The Imitation Game

By Randi Altman

William Goldenberg’s path to editing The Imitation Game was an interesting one. He had never worked with director Morten Tyldum before, but a chance meeting at a party after the BAFTA Awards led to the pairing.

“I didn’t know who he was, and he was loud,” Goldenberg laughs. “This long-haired, Norwegian man came up to me and said he’d love for me to edit this film he was going to direct. His English wasn’t great, and I wasn’t quite sure what he was talking about, but I said, ‘Sure.’” Goldenberg went on to forget about the meeting until a couple of months later when he received The Imitation Game script, and pieced it all together. Thus began the start of a beautiful collaboration.

Goldenberg calls the script, about the English mathematician Alan Turing who went on to crack the Germans’ Enigma code during World War II, “wonderful. And when I found out Benedict (Cumberbatch) was going to play Alan Turing, I thought that was a perfect casting. Morten and I then spoke at length over Skype; he was already in London prepping. I loved what he had to say about the movie, so I came on. Morten and I never really had met officially face to face about the film until after the movie was shot.”

Goldenberg, who won an Oscar for editing Argo (2012) has been nominated three other times for his work on Zero Dark Thirty (2012), Seabiscuit (2003) and The Insider (1999). And this year he also co-edited Unbroken with Tim Squyres, which is in theaters now.

I got to talk in-depth with the very busy Goldenberg about The Imitation Game while he was in Pittsburgh at work on an yet-untitled feature film about concussions in the NFL.

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Radical/Outpost’s Evan Schechtman talks latest FCP X updates, NLE trends
By Randi Altman

As you might have heard, Apple has updated its Final Cut Pro to version 10.1.4, with what they call “key stability improvements.” That includes the Pro Video Formats 2.0 software update, which provides native support for importing, editing and exporting MXF files with Final Cut Pro X. While the system already supported import of MXF files from video cameras, this update extends the format support to a broader range of files and workflows.

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Review: OWC Thunderbay 4 Mini SSD RAID
By Brady Betzel

Since we are all experiencing gigantic increases in our multimedia projects, RAIDs are more important than ever. Footage coming from all sorts of different cameras with varying data rates, frame rates and file sizes put a very heavy strain on our computer systems.

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PostChat’s Jesse Averna named affiliate member 
of the ACE

Rampant’s Budget VFX 
offers 40 HD looks for $29
By Brady Betzel

Quick Chat: Cutters Tokyo MD/editor Ryan McGuire
By Brady Betzel

Quick Chat: Riptide's latest sixties collection

Editor Eddie Ringer leaves agency life for Wildchild

Stefan Sonnefeld CEO of Deluxe's Creative Services

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